![]() ![]() Selecting a phone number displays it in large type. You can browse the address book, drilling down through groups and individuals to find addresses or phone numbers. You can browse the iPhoto library by album. For example, browsing the iTunes library lets you explore songs grouped by artist or album, as with the iPod. You can browse the contents of any indexing rule, and LaunchBar synthesizes a hierarchy for browsing purposes. The visor position expressed as a percentage where 0.0 = up and 1.0 = extended/down.Of course, you aren’t limited to browsing the file system. A model can contain more than 4 catapults, but only the first four will be read and recognized by the simulation. If this is set to True the launch bar switch has been engaged. Note that gear cannot retract with this extended. Installed on aircraft before takeoff from a carrier catapult. This will be True if the launchbar is fully extended, and can be used, for example, to change the color of an instrument light. ![]() Holdback bars allow build up of thrust before takeoff from a catapult, and are installed by the deck crew of an aircraft carrier. This value could be used to drive a bogie animation. The aircraft may takeoff before the value reaches 100 (depending on the aircraft weight, power applied, and other factors), in which case this value will not be further updated. This value will be 0 before the catapult fires, and then up to 100 as the aircraft is propelled down the catapult. ![]() A value of 0 indicates no cable was caught.Ĭatapults are indexed from 1. Cable 1 is the one closest to the stern of the carrier. Indexed from 1, 100 is fully deployed, 0 flat on deckĪ number 1 through 4 for the cable number caught by the tailhook. Position (0 = retracted, 16K fully extended) Zero is no trim.Ĭhecks if autospoilers are armed (true) or not (false). Whether or not the Rudder Trim has been disabled. Percent rudder pedal deflection (for animation). Right folding wing position, 1.0 is fully folded. Left folding wing position, 1.0 is fully folded. True if the folding wing handle is engaged. True if the fly by wire Spoilers and Elevators computer is on. True if the Spoilers and Elevators computer has failed. True if the fly by wire Flight Augmentation computer is on. True if the Flight Augmentation computer has failed. True if the fly by wire Elevators and Ailerons computer is on. True if the Elevators and Ailerons computer has failed. Returns true if the fly-by-wire alpha protection is enabled or false otherwise. Percent right trailing edge flap extended. Index of right trailing edge flap position. Use TRAILING_EDGE_FLAPS_RIGHT_PERCENT to set a value. Percent left trailing edge flap extended.Īngle right trailing edge flap extended. Index of left trailing edge flap position. Use TRAILING_EDGE_FLAPS_LEFT_PERCENT to set a value. See here for more information: Note On SimVars In Multiplayer.Īngle left trailing edge flap extended. NOTE: This is available in multiplayer to all near aircraft. Percent right leading edge flap extended. Index of right leading edge flap position. Use LEADING_EDGE_FLAPS_RIGHT_PERCENT to set a value. Index of left leading edge flap position.Īngle right leading edge flap extended. Use LEADING_EDGE_FLAPS_LEFT_PERCENT to set a value. See here for more information: Note On SimVars In Multiplayer.Īngle left leading edge flap extended. NOTE: This is available in multiplayer to all near aircraft. This returns the effective flaps handle index, after some of the conditions have potentially forced the state to change. True if safe speed limit for flaps exceeded. True if flaps are damaged by excessive speed. This corresponds to the elevator_trim_up_limit in the Flight Model Config file. This corresponds to the elevator_trim_down_limit in the Flight Model Config file. Whether or not the Elevator Trim has been disabled. See here for more information: Note On SimVars In Multiplayer. Whether or not the Aileron Trim has been disabled. NOTE: This is available in multiplayer to all near aircraft. You can find a complete index of all available SimVars here: SimVar Index Those variables that are available will say so in the description as being either for "All Aircraft" or for "Shared Cockpit". NOTE: When Microsoft Flight Simulator is running in multiplayer mode, only a small number of variables are communicated between aircraft. For information on the units listed for each variable, please see here: Simulation Variable Units The tables below indicate the properties for the Simulation Variables that can be used to get and set properties related to the various aircraft control systems. ![]()
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